With zig-zag stitch type you can add a
punching object of zig-zag stitches. In this case, a smooth curve
connects the nodes that you are adding. The most important thing
in using zig- zag is that you have to add the node points in pairs.
The program automatically adds the direction of stitches which connect
a pair of nodes. The direction of the stitches can be edited independently
of the node placements.
The parameters that you can change in
this type of punching are:
Random Width of Zig Zag.
Side selection of the Random Width.
Half pitch compensation.
Short/Long On/Off switch.
Random width:
In this parameter you can specify the
random width percentage of zig-zag. Using this parameter, the length
of zig zag stitches will be between the width of the outline and
the width of the outline minus the percentage that you have specified.
Direction of the random:
With these three options you can specify
whether the random stitches will be from both sides or which side
they will be from. The choices that you have for random are:
Random
only on the first side
Random
only on the second side
Random
on both sides
Half pitch compensation:
In case that this logical parameter is
set as Yes the program will start placing the stitches after a half
of thread thickness.
Short/Long:
In this logical parameter you can activate
or disable sort/long stitches to the current object. The sort/long
stitches are needed in case that there is steep change of the zig-zag
direction and there are not curve-break nodes on the outline.